_Wish_ is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you. Even _wish_, however, has its limits. A _wish_ can produce any one of the following effects.
* Duplicate any sorcerer/wizard spell of 8th level or lower, provided the spell does not belong to one of your opposition schools.
* Duplicate any non-sorcerer/wizard spell of 7th level or lower, provided the spell does not belong to one of your opposition schools.
* Duplicate any sorcerer/wizard spell of 7th level or lower, even if it belongs to one of your opposition schools.
* Duplicate any non-sorcerer/wizard spell of 6th level or lower, even if it belongs to one of your opposition schools.
* Undo the harmful effects of many other spells, such as [_geas/quest_](/spells/geas-quest) or [_insanity_](/spells/insanity).
* Grant a creature a +1 inherent bonus to an ability score. Two to five _wish_ spells cast in immediate succession can grant a creature a +2 to +5 inherent bonus to an ability score (two _wishes_ for a +2 inherent bonus, three _wishes_ for a +3 inherent bonus, and so on). Inherent bonuses are instantaneous, so they cannot be dispelled. _Note_: An inherent bonus may not exceed +5 for a single ability score, and inherent bonuses to a particular ability score do not stack, so only the best one applies.
* Remove injuries and afflictions. A single _wish_ can aid one creature per caster level, and all subjects are cured of the same kind of affliction. For example, you could heal all the damage you and your companions have taken, or remove all poison effects from everyone in the party, but not do both with the same _wish_.
* Revive the dead. A _wish_ can bring a dead creature back to life by duplicating a [_resurrection_](/spells/resurrection) spell. A _wish_ can revive a dead creature whose body has been destroyed, but the task takes two _wishes_: one to recreate the body and another to infuse the body with life again. A _wish_ cannot prevent a character who was brought back to life from gaining a permanent negative level.
* Transport travelers. A _wish_ can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.
* Undo misfortune. A _wish_ can undo a single recent event. The _wish_ forces a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a _wish_ could undo an opponent's successful save, a foe's successful critical hit (either the attack roll or the critical roll), a friend's failed save, and so on. The reroll, however, may be as bad as or worse than the original roll. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.
You may try to use a _wish_ to produce greater effects than these, but doing so is dangerous. (The _wish_ may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment, at the GM's discretion.)
Duplicated spells allow saves and spell resistance as normal (but save DCs are for 9th-level spells).
When a _wish_ duplicates a spell with a material component that costs more than 10,000 gp, you must provide that component (in addition to the 25,000 gp diamond component for this spell).
#### Mythic Wish
**Source** [_Mythic Adventures pg. 112_](http://paizo.com/products/btpy8ywe?Pathfinder-Roleplaying-Game-Mythic-Adventures)
When using _mythic wish_ to duplicate another spell, you can duplicate a mythic spell you know (if you’re a spontaneous caster) or have prepared (if you’re a caster who prepares spells). If you don’t know or haven’t prepared the mythic spell, you can expend a second use of mythic power to duplicate the mythic version of the desired spell.
You can also produce any one of the following effects that modify or replace effects listed in the non-mythic _wish_ spell description:
* If you use _mythic wish_ to remove injuries and afflictions, you can expend a number of uses of mythic power to remove that number of additional afflictions from all affected creatures.
* If you use _mythic wish_ to revive the dead, you can expend a second use of mythic power to negate the target’s permanent negative level from the [_resurrection_](/spells/resurrection).
* Alter fate. By expending a second use of mythic power, you can cast _mythic wish_ as an immediate action before a 1d20 roll is attempted and choose what number you want to come up on the die.
**Augmented**: If you expend two uses of mythic power, you can cast a silent, stilled _mythic wish_, even if you’re helpless or couldn’t otherwise take actions (but not unconscious).