You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options.
_Approach_: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.
_Drop_: On its turn, the subject drops whatever it is holding. It can't pick up any dropped item until its next turn.
_Fall_: On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.
_Flee_: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.
_Halt_: The subject stands in place for 1 round. It may not take any actions but is not considered helpless.
If the subject can't carry out your command on its next turn, the spell automatically fails.
#### Mythic Command
**Source** [_Mythic Adventures pg. 88_](http://paizo.com/products/btpy8ywe?Pathfinder-Roleplaying-Game-Mythic-Adventures)
You can target up to one creature per level, each of which must receive the same command. Creatures that succeed at their saving throws are staggered for 1 round (this is a mind-affecting effect).